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Today we’re doing something a little different, this is a full beginner’s guide to fantasy football. So if you’re new, welcome! You’re in the right place. And if you’re already a veteran, just send this to your friends, partners, workmates or anyone new to your league and spread the good news about fantasy football.

Before we get into it though, make you subscribe to Razzball so you can enjoy all the awesome tools and content we have on the site. And if you have any questions or thoughts, comment below or message me on Instagram @TheFantasyFirstDown or on Twitter @FantasyFirstDwn

 

What is Football?

The sport is American Football. Or as we’ll call it in this video, Football. If you already have a fundamental understanding of the sport, I’d recommend skipping forward a little. 11 players on two teams attempt to score points by moving the ball into their opponent’s endzone by passing or a running the ball downfield to score touchdowns, or by kicking the ball through the uprights to score field goals or extra points. Games are broken up into four quarters of 15 minutes, though the clock will stop in certain situations. Each quarter involves playing a number of downs (also called snaps or plays). A play starts when the ball is snapped (thrown backwards by a player through their legs) and continues until a pass is unsuccessful, a player is successfully tackled, the ball or a player holding it goes out of play, a touchdown is scored, a field goal is scored or a referee stops the play in some other way. Once a play is over, teams reset and in most situations can make substitutions before the next play. The team with the ball, called the offensive team, gets four downs to move the ball 10 yards down the field. If they succeed in moving the ball at least 10 yards, they receive a new set of 4 downs and the process continues until they either fail to move the ball at least 10 yards, score a touchdown or field goal, or accidentally turn the ball over to the defensive team. Football is a complicated sport so I’ll only be briefly highlighting the basics you’ll need to understand to play fantasy football.

Football teams are broken into three groups (with some overlap): offensive players, defensive players and special teamers. In fantasy football, we focus primarily on the offensive players.

The most important position in football and, arguably, in professional sports, is the quarterback. This is the position played by many of the most famous footballers. We’re talking Tom Brady, Patrick Mahomes, Peyton Manning and Aaron Rodgers plus, if you’re a music fan, Ciara’s husband Russell Wilson and Hailee Steinfeld’s boyfriend Josh Allen. Not to mention ex of both Jessica Simpson and Carrie Underwood, Tony Romo. Quarterbacks run the offense and touch the ball on almost every play. Their job is to distribute the ball to their teammates by passing the ball downfield (it is considered a pass if the ball travels forward) or by handing it off or pitching it to players beside or behind them. They can also choose to hold onto the ball themselves and run with it down the field.

There are players whose primary job is running with the ball though. These are called running backs. Some running backs who have drifted into the public sphere include pseudo-actor Marshawn Lynch, LaDainian Tomlinson, Adrian Peterson, OJ Simpson, Kim Kardashian’s ex Reggie Bush and the greatest running back of the moment, Christian McCaffrey. The primary job of the running back is to be handed or tossed the ball and to run the ball down the field as far as possible. This will happen on a little under half of the plays in a game. Any time this player is handed the ball or has the ball moved backward to them, their ensuing run forward is called a ‘rush’. The best running backs will rush the ball about 15-20 times in a game. Many teams will use a rotation of multiple running backs and sometimes have two on the field at one time. Running backs can also receive passes from the quarterback, though these will usually be short, simple passes.

Most passes, however, will go to the wide receivers. These players will usually run down the field to catch passes. Some famous names include Terrell Owens, Calvin Johnson, Randy Moss and the man who invented the griddy, Justin Jefferson. Any time the ball is passed towards a player, this is called a target. If the wide receiver successfully catches the ball, this is called a reception. Elite wide receivers will make 10-12 receptions in a game, though this is highly variable.

Tight ends catch passes too, but they also have a second job. On some plays, they will protect the quarterback or running back by blocking defensive players. On other plays, they will run down the field to catch passes like a wide receiver would. These players are hence usually bigger and stronger than wide receivers, without the same elite speed. The most famous tight end is of course Travis Kelce, the boyfriend of somebody named Taylor Swift. Apparently she’s a big deal or something.

On a given play, an NFL team will usually have 1 quarterback, 1 running back, 3 wide receivers and 1 tight end on the field, though there can feasibly be any combination of 6 players in those four positions. But wait a second Ben, you said football was 11 vs 11? Yes, but for the sake of fantasy football, we don’t really care about the other five players. They are called offensive linemen and, while extremely valuable for the team’s success, outside exceptional circumstances they are not allowed to pass, rush or catch the ball.

A non-offensive player who is also relevant to fantasy football is the kicker. When a team has used three of their four downs, instead of risking handing the ball over to their opponent, they can instead choose to kick the ball through the uprights (the goal). This is called a field goal and gives the team three points. Additionally, after each touchdown a team scores, they then have the opportunity to kick the ball through the uprights for what is called an ‘extra point’. The person who does this kicking is called the kicker.

Of course, over half of a football team is made up of players we haven’t even mentioned, but for the sake of fantasy football, those players aren’t important.

 

What is the NFL?

The National Football League, the professional league for American Football, contains 32 teams from across the US. These teams are broken into 2 conferences while each conference is broken into 4 divisions. Each team will play against the three other teams in its division twice while also competing against teams from other divisions and even the other conference. These non-divisional opponents will change each season. Players play one game a week, with the exception of one week off. This week off is called a bye week and occurs at a different time for different teams. Teams hence play a total of 17 games over 18 weeks. Each team has a roster of as many as 55 players with 53 ‘active’, in addition to a practice squad of 16 players and sometimes one additional international player. Of these 72 players, only 48 players can be used in a given game, with 11 on the field at a time.

At the end of the NFL regular season, 14 teams make the playoffs to compete for the Super Bowl and that elusive ring. The playoffs aren’t relevant to fantasy football as the fantasy football season will generally end after the second last week of the regular season. Why the second last week? Well in the last week, many teams rest their best players, which can cause a real headache for fantasy football managers competing for in their fantasy Super Bowl. Though this setting, as with many others, does depend a little on the nuances of your specific league. Regardless, there are many more videos around which go into far more detail about the nuances of football as a whole. But it’s now time to talk about fantasy football.

 

What is Fantasy Football?

Fantasy football is a competition between a group of people to establish who has the greatest understanding of the game of football, or in reality, the greatest mix of skill and luck. In most competitions, the goal of fantasy football is to score more points than your opponent in a given week. Your team receives points based on the real-life performance of your chosen players. The team with the most points wins that week. At the end of the ‘regular season’, usually the first 14 weeks of the season, the teams with the most wins will advance to a knockout competition called the playoffs. The ultimate winner is the team who wins their playoff games to become the champion. What an honour.

 

Understanding the positions

Your fantasy football team will typically be made up of some combination of quarterbacks, running backs, wide receivers, tight ends, kickers and DSTs. Quarterbacks are, surprisingly, one of the least valuable positions. They score points by passing the ball, ordinarily 0.04 points per yard passed. This is calculated from the point where the play started to the location of the ball where the play ended. Of course, they only receive these points if the pass was successfully caught. Quarterbacks will, however, score most of their points through passing touchdowns. Each time a quarterback passes the ball to a player who scores a touchdown, they receive 4 to 6 points, depending on your league’s settings. If they pass the ball to an opposing player instead, this is called an interception. When this occurs, the quarterback will typically be punished with -1 to -3 points, depending on your league. The last way quarterbacks can score points is by rushing the ball. Rushes are worth 0.1 points per yard. If they rush the ball for a touchdown, they will receive 6 points. Some quarterbacks such as Lamar Jackson and Jalen Hurts are very productive runners and will rush the ball up to a dozen times a game, making them very valuable. Jalen Hurts in particular has become famous for something called the Tush Push or the Brotherly Shove, named after Philadelphia, home of Hurts’ team and the city of brotherly love. This play made him very successful in fantasy football last year. Funnily, even though quarterbacks score the most points, because there are 32 quarterbacks in the league and your team only needs one, this position is not very valuable in fantasy football. To compensate for this, some leagues will include an extra spot where you can use a second quarterback. This is called a superflex league and makes quarterbacks extremely valuable.

Running backs have traditionally been the most valuable position in fantasy. In most leagues, you will be required to use at least two running backs each week. They receive most of their points by rushing, getting 0.1 points for each yard rushed. Note that yardage for rushing and receiving is also calculated from where the ball started to where it ended, not from where the player received the ball or from where it was passed. Many leagues will also give bonus points for big rushing games or big individual rushes. A good player will rush for over 100 yards a number of times during the season. These players also score a lot of touchdowns, receiving a whopping 6 points for each one.

Running backs also receive some passes. These also give 0.1 points for each yard received. This is where things get a little complicated though. In most leagues these days, players will receive points for just catching receptions as well. This is called PPR, which stands for point per reception. Most fantasy football leagues will be PPR, which means each time a player gets a reception, they get a point in addition to the points from the yards they earn. In some leagues, this is balanced a little by giving 0.5 points per reception. This is called Half-PPR. Some traditional leagues still don’t give points for receptions, though this is becoming increasingly rare. This is called non-PPR. So if a player catches the ball and gains 7 yards, they will receive 1.7 points in PPR, 1.2 points in half-PPR and 0.7 points in non-PPR. Understandably, this makes a big difference. You will see on Razzball the opportunity to see seperate rankings based on this setting, so it is vital to understand whether your league is PPR, Half-PPR or Non-PPR.

In a Non-PPR or Half-PPR league, running backs are extremely valuable and Christian McCaffrey, Breece Hall and Bijan Robinson will likely be the players all competitors crave. Though even in a PPR league, dual threat running backs who also receive a lot of passes are tremendously valuable too. In the modern NFL, many teams also use what is called a committee approach. This is where they rotate their running backs by situation in order to reduce their workload and keep them healthy. As a result, running backs that are on the field the majority of the time are particularly valuable due to scarcity. In a PPR league though, things are a little more balanced and wide receivers increase in value a lot.

You will generally start 2-3 wide receivers, depending on your league settings. These players receive most of their points from reception yards and, in PPR, from the receptions themselves, though they do also score touchdowns and in some cases will get some rushes too. Along with running backs, these players are tremendously valuable and you would expect every fantasy team to have at least 6-7 wide receivers and 5-6 running backs on their rosters.

Tight ends receive points in the same way as wide receivers, but in most leagues you will only start one. They still have some value though. As most tight ends spend a lot of their time blocking or rotating off the field, a tight end whose primary role is to catch passes is comparatively valuable. Some leagues will balance this by giving tight ends an extra point for each reception. This is called a tight end premium.

It’s also worth noting that all offensive players can also lose points if they fumble the ball. That is to say, if they let a ball they were possessing slip from their grip and into the possession of the opposition. These usually cost 1-3 negative points.

In addition to these starting spots, most leagues will also have between 1 and 3 flex spots. These spots can be used on either a running back, a wide receiver or a tight end. In a PPR league, you would expect to use this spot on a wide receiver most weeks. In Half-PPR, it will usually be used on a running back. But it depends who you have available to you.

Finally, many leagues also allow you to draft kickers and DSTs. The kicker receives points for kicking the ball through the uprights. Typically, an extra point, which happens after most touchdowns, will give the kicker one point while a missed extra point, a rarity, will cost them negative one point. Kickers receive most of their points through field goals, which give 3-5 points, depending on length. Most kickers will attempt 1-3 field goals and a handful of extra points each week. Kickers are by far the least valuable and most replaceable players in fantasy football (and indeed in the NFL). You will often hear discussions about streaming kickers (and other positions). This means using a different kicker each week. This is my recommended strategy and I release an article on Razzball each week outlining my preferred streamers for the week.

DST stands for Defense and Special Teams. So, the other 60% of the NFL team. When you draft a DST, you are not drafting an individual player, you are drafting a whole defensive and special teams components of an NFL team. For example, if I draft the Baltimore Ravens DST, last year’s best DST, I am drafting the entire Ravens Defense and Special Team units. DSTs receive points in a number of ways and the exact amount of points depends on the league settings. Firstly, they receive points by stopping their opponents from scoring points. For example, if the Ravens defense effectively stops their opponents from scoring points in a game, the Ravens DST will score a lot of fantasy points that week. The more points the Ravens’ opponent scores, the less points the Ravens DST receives that week. DSTs also get points from good defensive plays. Sacks, which is basically when the quarterback is tackled before he can throw the ball, interceptions, which is when the quarterback throws the ball to the defensive team, fumble recoveries, which is when the ball gets dropped by an offensive player and picked up by the defense, and safeties, which is when the offensive team is tackled in the defensive team’s end zone. DSTs also score points if their special teams units are effective. An NFL game starts each half and restarts after each touchdown or field goal with a kick off. The further the special teams player runs the ball up the field from these kick offs, the more points their DST will score. These are called kick returns. Additionally, teams will sometimes use an Australian to punt the ball down the field in order to gain field position. If the team receiving the kick moves the ball back up the field after catching it, they receive points as well. This is called a punt return. Finally, if either a defensive player, a kick returner or a punt returner scores a touchdown in this process, they score 6 points for your DST. DSTs are annoying and inconsistent. They lack value in all leagues. You should always draft kickers and DSTs in the last two rounds. There are no exceptions.

This all seems relatively simple. You get the best 8-10 players you can then start them every week. But the NFL is rarely that simple. Injuries are prevalent in the NFL and have a huge impact on fantasy football. Typically, about half of the league’s starting running backs will miss games due to injury in a season while the other positions are also impacted a lot. Additionally, every team has a bye week meaning even if your players stay healthy, you’ll still be without them once a season. Finally, coaches are impatient beasts and if players aren’t performing, even if they are valuable for fantasy football, they can lose their jobs. As a result, your fantasy roster will include a bench. This contains 5-9 players depending on your settings. Players can be moved from your starting lineup to your bench and vice versa at any time up until their game starts that week. As a result, you would expect your starting lineup to look different each week because of injuries, byes and changes in player performance. I would recommend that your bench should include mostly running backs and wide receivers who have the potential to become good starting players if the situation arises. You should never have a kicker or DST on your bench. Never. NEV—ER!

But what if your player gets injured? Typically, you would place them on your bench or, if it is a serious injury or if you don’t really need that player, you could drop them and replace them. This process will be discussed later. In many leagues though, you will get a few IR spots. This stands for Injured Reserve. These are spots which can only be taken by injured players and allows you to store these players without wasting a spot on your roster.

 

The Draft

But how do you actually get your players onto your team? Unlike in most fantasy sports; in fantasy football every player is owned by only one person in the league. Most fantasy football leagues will contain 8-16 people, though it’s usually assumed across the industry that a league will contain 12 people. The most fundamental form of a fantasy league is called a redraft league. The roughly 12 people will meet up in person or online and hold a draft. In the draft, you will draft your roster of roughly 14-20 players. These are the players you can choose from during the regular season. But how does the draft work?

For most, the draft is the highlight of the fantasy football season. Players will be allocated an order. This is often done randomly but can be organised based on previous results or by using some sort of arbitrary competition such as Kentucky Derby picking or running a 40 yard dash. Competitors then take it in turns selecting players onto their teams. The process of every competitor selecting one player each is called a round. After each round, the order is reversed so that competitors selecting later are not unduly disadvantaged. This switching process is called a snake draft and is quite standard though occasionally leagues will make adjustments to this format such as holding an auction instead or not switching certain rounds. Many drafts are held “live”. This doesn’t necessarily mean in person, it just means that everybody will be active throughout the whole draft. As a result, each competitor is given a time limit for their picks. This can be from 30 seconds to 5 minutes or, if all competitors are in one location, once people get annoyed. If you doesn’t select a player in time, you will be allocated one based on a pre-selected list usually provided by the website being used. This is called an “autodraft” and is a great dishonor. Other drafts will be held over a longer period, with each player taking their time to select a player. These drafts have a time limit of 4-12 hours per pick, though some have no time limit. These drafts can take weeks as a result.

Even though some drafts are held in person, and this is optimal for enjoyment, most drafts will be held online and all leagues will be run off some sort of hosting website. There are many hosting options and they all operate differently. It is usually easier to draft off a PC or laptop and run your team during the season using an app on your phone. My preferred host is Sleeper, though Fantrax, ESPN, NFL.com, Fleaflicker, NFC, MFL and Yahoo are all out there too, among many others. The draft will be held on a site selected by whoever is running your league. This person is called the commissioner. In a good league, they will create the rules, ensure fairness and equity is maintained and sort out any disputes. They are also in charge of the finances, though if you don’t know the commissioner of your league, ideally he should store all of your funds online on a site such as LeagueSafe. Regardless, understanding the app or website you are using is important and I recommend checking out the guide for the applicable site/app.

But how do you know which players to draft? This is a difficult question and it’s what makes fantasy football fun and dynamic. Many people will rely on online experts like myself. There are literally hundreds of sites which will offer a list of rankings you can use during your drafts and Razzball is of course excellent for this. You can also find mine at ffdfantasyfootball.com, the last two years mine have been rated in the top 10 for accuracy so I naturally recommend them if your goal is to win.

 

Using rankings and the waiver wire

So what are rankings and how do you use them? Rankings are essentially a list of players based on their expected value in the upcoming season. The higher on the list a player is, the more likely they are to help your fantasy team. Hence, when drafting your fantasy team, it makes sense to draft the player which is highest on whichever list you are using. Of course, there are some caveats I’ll get into later. For example, there is no need to draft a fifth running back when you don’t have any wide receivers yet.

Regardless of where you get your rankings though, it is vital that you understand your individual league settings. This can usually be found on the website used to host your league. The most important thing to look for is the reception setting I mentioned earlier. That’s PPR or Half-PPR etc. You should also consider how many points you get for a passing touchdown and, very importantly, how many players of each position you start each week. For example, if you have to start 3 wide receivers instead of 2 each week, that will make wide receivers far more valuable. If this is all a little intimidating, don’t worry, I’m here to help. For a small fee, I can write you up a list of rankings specifically catered to your individual league settings, along with a heap of tips for your draft day. Send me an email at [email protected] if this interests you. Regardless of what happens in your draft though, just enjoy the draft day, as it’s often the highlight of the season, especially if you do it live with friends.

But if you don’t like the team you drafted, never fear, you’re not stuck with that team of players for the whole season. You can improve your team during the season in two ways. The first method is to make trades. This is when two competitors agree to a (ideally) mutually beneficial arrangement where they permanently swap players. This is very common and in some leagues will occur 30-40 times during the season. If you are new to fantasy football, I would avoid doing any trades without getting the advice of an expert too. For example, you’re welcome to DM me on Instagram @TheFantasyFirstDown or on Twitter @FantasyFirstDwn and I’ll give you some advice.

The second method for improving your team is by adding free agents. After each week of games, waivers are held. This is a process where teams add unowned players to their teams, replacing unwanted existing players. But what if multiple teams want the same player? In some leagues, teams can bid on players using a currency called FAAB (Free Agent Acquisition Budget). The team with the highest bid gets the player. This is my preferred method. Other leagues use a waiver order. This is generally the reverse of the current standings, in theory giving an advantage to the worst teams. In this situation, the worst team will get the pick of the options, then the second worst team picks a player with this process continuing until every team has made a pick. This process then repeats again until no more players are wanted. This process is automated, as competitors simply submit an order of their preferred players. You should set up your list of preferred players each Tuesday, though if you forget or choose not to, your team will usually be OK.

Once waivers have run for the week, you can also add players at any time up until they play that week. Of course, these players are less likely to be valuable as everyone else has rejected the chance to select them during waivers. But it might be that you have a specific team need or you got some new information which leads you to believe that player might have some value soon. If you’re looking for advice on adding players from waivers, you can check out my waiver videos during the season and my articles on Razzball or you can just DM me during the season.

 

The League

So what league should you join? Ideally you can just join a group of friends but there are plenty of leagues online full of people who have never met. But the internet can have a lot of confusing information about fantasy leagues as there are many different types. If you’re new to fantasy football, you should definitely be joining a redraft league. If your league doesn’t say otherwise, it’s probably a redraft league. This means you’re going to draft a new team every year, which is the best option for a newbie. Some league types to avoid include dynasty leagues, keeper leagues, best ball leagues, auction or salary cap leagues, IDP leagues and DFS competitions. These are all a lot of fun but require a deeper understanding.

If you’re interested, here’s a short explanation of those leagues.

In a dynasty league, you retain your entire team every year. Once a player is on your team, they stay there indefinitely until you replace them. As a result, after the initial draft, each year you will only draft rookies who are new to the NFL. That’s why on the internet you will see many rankings and articles discussing dynasty and rookie rankings. I would avoid anything dynasty related for a couple of seasons.

Keeper leagues are like dynasty leagues except you only keep some players and only for a limited time period. There will be a full draft each year but some players won’t be available as they have been kept by teams from last year.

Best ball leagues don’t require you to set a starting lineup. Essentially you just fill your bench and at the end of the week, the highest scoring players will automatically be the ones that score points from you. That sounds simpler but it is actually a more complicated drafting strategy and far less fun during the season.

Auction or salary cap leagues replace the draft with an auction. This is very fun but should be avoided until you have more experience as it relies more on player valuation skill.

In an IDP league, you draft defensive players in addition to offensive players. This is complex, even for fantasy football veterans. Having said that, I do have a video on it you should check out if you’re interested.

DFS competitions are one-week competitions which are almost totally unrelated to standard fantasy football outside the scoring procedures. I’d also avoid these initially.

 

My Top Tips for Fantasy Beginners

Fantasy football is a complicated game that takes quite a while to learn and get right, but the great thing is that with a little luck, even a newbie can win. So I hope you’ll hop in and give it a go this football season. If you do decide to try fantasy football this year, here’s my top ten tips.

  1. Be careful with online rankings. While these are an important starting point, you shouldn’t follow them religiously. For example, if you’ve already drafted a quarterback, you don’t need to draft a second one just because they’re ranked higher. The same goes for tight ends. In fact, in most of my leagues, I’ll only have one quarterback, one tight end, one kicker and one DST.
  2. NFL games are played on Thursday nights, Sunday afternoons and evenings and Monday evenings. As a result, you should check your roster on Thursday afternoon and Sunday morning to ensure there aren’t any surprises. On most hosting websites, you’ll see little notifications or tags next to players who are injured or have some relevant news. Also note that waivers usually run on Tuesday night so you’ll want to set up your waiver preferences before then each week. This can be tricky at first so DM me on Instagram @TheFantasyFirstDown or on Twitter @FantasyFirstDwn if you need help.
  3. As a general rule, if a player is playing on a Thursday night, don’t put them in your flex spot, put them in the applicable RB or WR slot. This will give you more flexibility for that flex spot come Sunday.
  4. DSTs and kickers totally lack value. You should draft them in the last two rounds of your drafts, you should never trade for one and you should replace them the moment they have an injury or a bye.
  5. Your bench should be filled with running backs and wide receivers. If you have a very good running back who has one clear backup, you should also have the backup on your roster. This is called a handcuff. If your star running back gets injured, you’ll at least get solid replacement value by his backup. Each week in my Razzball article, I list the most valuable handcuffs. It’s also a viable tactic to draft other people’s handcuffs.
  6. You will hear a few buzz words online during your research. Here’s what they mean: Studs are fantastic, reliable players who are safe options. Busts are players expected to disappoint. Sleepers are players expected to outperform expectations. Breakouts are players expected to have their first great season. These three are of course subjective and often incorrect predictive terms. Streamers are players you plan to use for one week only because they have a weak opponent this week or a temporary change in role. Stashes are players you place on your bench for later. Upside/ceiling means the best possible or reasonably possible outcome for a player. Floor means the worst possible or reasonably possible outcome for a player. Upside/ceiling is most valuable for bench players but floor is most valuable for studs and starting players. Boom-or-bust refers to players who tend to have some fantastic weeks and some terrible weeks, as opposed to consistent production. A mock draft is basically a practice draft. There are many sites online that let you practice drafting against either the computer or other people, without actually having to play the league afterwards. I recommend these if you are new to fantasy football. Zero-RB is a strategy where competitors don’t draft a running back until the later rounds. You’ll hear different variations on this theme. These strategies can be ignored for now. Honestly, I tend to ignore them myself these days.
  7. There are also a number of acronyms you’ll hear around the place. Here’s what they mean: ADP means average draft position. It’s an indication of when a player was drafted on average across all the leagues hosted on that site. It’s a good predictor of when players will be drafted in your league. ECR is a metric used by Fantasypros. It stands for Expert Consensus Ranking and is essentially an average ranking using all the best experts across the world. You’ll see it used for comparison a lot.
  8. You will often hear players being called the QB1, the RB2, the WR3 etc. Obviously the letters refer to their position while the numbers are more confusing. Typically a 1 means that player is ranked among the top 12 at their position, a 2 means they are ranked from 13-24, a 3 means they are ranked from 25-36 etc. This is based on the idea that most leagues have 12 competitors. Confusingly, sometimes this format is also used to describe a player’s overall ranking within a position. For example, if I said the WR7 in 2023, I’m referring to the player who received the 7th most points in 2023. This can, of course, be quite confusing.
  9. Trash talk is a part of fantasy football in many leagues, but keep it friendly and understand the culture of your league. Do expect a little joshing during drafts and when trades happen. Banter doesn’t mean you’ve done anything wrong. Also be very careful when others are offering advice, as it can often be self-serving.
  10. Most importantly, remember fantasy football should be fun. Winning is fun but so is spending time with friends and enjoying watching football. So no matter what happens, get out there, have a go and have fun.

And if you have any questions, remember I’m always here to help. I hope you’ll consider subscribing to Razzball and you can also check out my Youtube videos if you’d like to know more. Good luck in your foray into the wonderful world of fantasy football!