I’ve had a few requests for information on how to set up keeper and dynasty leagues.  Jake Cohen has set up a league and gave me permission to post his league constitution.  There are hundreds of ways to get a keeper or dynasty league rolling and this is just one.  Maybe you can plunder a few ideas from here or the whole thing.  Follow Jake on Twitter for being nice enough to let us check this out @jrc24.

Fantasy Football Constitution

Section 1 – ROSTERS

QB RB RB WR WR WR TE OP K DE/DT LB CB/S

Six Bench Spots

Section 2 – SCORING

A. Head to head format.  Schedule will be random.

B. Passing:

Every 1 passing yard = .04 points (1 point for every 25 yards)

TD Pass = 4 Points

2pt Passing Conversion = 2 points

Interceptions = -2 points

C. Rushing:

Every one rushing yard = .1 points (1 point for every 10 yards)

Rushing TD = 6 points

2pt Conversion = 2 points

D. Receiving:

Every one receiving yard = .1 points (1 point for every 10 yards)

Receiving TD = 6 points

2pt Conversion = 2 points

Each reception = .5 points

E. Miscellaneous:

Kickoff Return TD = 6

Fumble Return TD = 6

Punt Return TD = 6

Fumble Lost = -2

F. Kicking:

PAT Made = 1 point

PAT Missed = -1

FG Made (0-39yds) = 3

FG Made (40-49yds) = 4

FG Made (50+) = 5

FG Missed (0-29) = -1

G. Defensive:

Solo Tackle = 1 Point

Assisted Tackle = .5 Point

Sack = 5 Points

Interception = 5 Points

Forced Fumbled = 4 Points

Fumble Recovery = 4 Points

INT Returned for TD = 10 Points

Fumble Returned for TD = 10 Points

Punt/Kick Returned for TD = 6 points

Safety = 8 Points

Pass Defended = 2 Points

Blocked Kick/Punt = 8 Points

Section 3 – PLAYOFFS:

Top 6 teams will make the playoffs.  Top 2 records will get a first round bye.  Playoffs will run weeks 14-16.  Points for will act as all tiebreakers.

Section 4 – PAYOUT

Superbowl winner, Superbowl runner up, and regular season points champ (points for after week 13) will receive money.

Section 5 – KEEPER LISTS (YEARS 2 and On)

A. Approximately one week prior to the draft, teams will submit keeper lists to the commissioner. Teams must keep a minimum of three and a maximum of five players, not including college players or a player given the franchise tag.

B.  The total salary of your keepers can not exceed $100.  Not including players who have been franchised or college players.

C. Franchise Players: Any owner has the option to place a franchise tag on any player for a 6th keeper.  Their contract will be the average salary of the top five highest contracts at their position from the previous season or can be franchised for 120% of their current contract, whichever is higher.  Each team will only have one franchise tag per year.  A player can only be franchised one time.  Once a player is franchised, he cannot be kept the next year.  Franchised players’ contracts DO NOT count against the keeper salary cap of $100.

D. Teams must have at least $1 at draft for each empty roster spot.

Section 6 – CONTRACT EXTENSIONS

A. We will use A and B contracts for players (A for the first year and B for the second year).  At the end of a player’s B contract year, owners will have the option to extend their contracts.

B. After a player’s B season (ex. $6B), you can choose to keep a player for the upcoming season by adding $10 to their contract (ex. $16C).  If you want to keep a player for a fourth season, you must add another $15 to their contact (ex. $31D), the fifth season would be $20 and so on (ex. $51E).  There is no limit to how many years you can extend a player as long as you keep paying them according to scale.

C. If you have a college player on your roster at the time of the draft and he is currently on a NFL roster, you have the option of moving him onto your NFL roster before the auction (assuming you have room based on the number of kept players you are allowed) or activating the player after the draft subject to the normal activation rules.

Section 7 – AUCTION/DRAFT

A. Each team will have $225 to bid for 18 roster spots.  You cannot draft less or more then 18 players.  You must spend at least $1 on each player.

B. The draft will be an open auction. The last-place team from the previous year brings the first player up for bidding. Teams go around in a clockwise fashion from then on bringing up players for bidding. They should state the player, his position, his NFL team and the opening bid.  Opening bid must be at least $1.

C. You can only draft players that are on a NFL roster at the time on the draft.

D. Non-Roster Players who may play this year (i.e. Edgerrin James) WILL NOT be eligible to be auctioned because they are currently not on a NFL roster. If one decides to play they will be handled through the free agent process.

E. Any money left over from the team’s budget at the end of the draft becomes part of the team’s FAAB.

Section 8 – COLLEGE DRAFT/RULES

A. After the auction, a four round college draft will be held (there will be only 2 rounds each additional year). The first pick in the college draft will go to the team winning the consolation game (2nd pick to the team losing the consolation game. 3rd and 5th pick to the teams that win/lose the 5th/6th place game. Then in order of finish for the last 6 teams) The first-place team will get the final pick in the minor league draft (in this case the order would be fourth, fifth…. last place team, second, first). It is not a snake draft after the initial round of the collge draft, EXCEPT for the 1st season. The initial college draft will be a snake draft, with order chosen randomly.

B. Any collegiate player is eligible to be drafted.  You will own the rights of any underclassman for the duration of their time at school. Since predicting the fate of NFL prospects may be a little harder than MLB, if a player does not get drafted in to the NFL or does not sign with an NFL team within one year, you will be entitled to a supplementary pick at the end of the next years college draft.  If there are multiple teams who are owed supplementary picks, the team who finished lowest in the standings will get the higher supplemental pick.

C. Prospects will remain on your “practice squad” and will not count towards your bench spots.  Once a player reaches certain rookie eligibility requirements, you will have to activate or release the player.

D. Once a player reaches 100 passing attempts (QBs), 60 carries(WR or RB), 20 catches(WR or RB), or 5 games played(IDP), you will have one full transaction period to activate or drop said player.

E. A team is limited to six college players on its roster when keeper lists are submitted. During the season and off-season this number can expand through trades with other teams. A team will forfeit draft picks for the two round college draft if they have kept more then six college players.

F. Contracts for college players with be $4 for first round, $3 for second round, $2 for third round, and $1 for fourth round.  Supplementary picks will have $3 contracts.

G. No adjustments may be made to the college roster during the season (except for activations and trades).

Section 9 – TRANSACTIONS

FAAB (“Free Agent Acquisition Budget”)

A. Each team starts the year with $100 dollars in FAAB. Any money not used by a team during the draft is added to his $100 dollar starting point.

B. FAAB is used by teams to put in bids throughout the season on free agents. The minimum bid is $5. The maximum bid is your entire FAAB budget. Anyone purchased is in the first year of their contract (A).

C. If you choose to add someone off the free agent wire and drop another player (i.e. ADD/DROP), you will place a bid on the player using FAAB money. FAAB must be used for all free agent pickups.

D. If two teams tie in bidding, then the team lower in the standings gets the player. If the two teams are tied in the standings, then the team with the lower point total will get that player

E. FAAB money cannot be traded.

F. FAAB money can be used for any purpose: to replace an injured player that you are placing on the IR or to replace a dropped player.

Section 10 – INJURY REPLACEMENTS:

A. If a player is put on the NFL IR list, you can reserve the player off your active 18 man roster.

B. Unlike simple add/drop, you may use three options: FAAB, Conditional Bids, or Injury/Replacement bids.

1) Injury/Minor League Replacement Process-

You may decide to pick up a player to replace an injured player WITHOUT using FAAB. For example Brett Favre is place on the IR on a Friday, this is what you would probably submit Wednesday night: “Reserve Favre, add Leinart, add Edwards.”

For this process, Favre would be placed on reserve and Leinart would be added at $10 (default bid), not using your FAAB dollars. If someone uses FAAB money to place a bid for Leinart, you would then have to go with your second choice, Edwards at $10. In other words, FAAB bids have priority.

2) Conditional Bid

This can be used for replacing a IR player as well. It would look like this: “Reserve Favre, conditional bid Leinart $7, add Edwards.”

-If nobody else bids on Leinart, you would get him like a replacement player at $10 WITHOUT using FAAB.

-If someone were to bid $5 or $6 on Leinart, you would get him at $7 USING FAAB.

-If someone bid $8 on Leinart, you would not get him and your second choice would be added, Edwards at $10 without using FAAB (unless you also chose to place a conditional bid on Edwards as well, then the same rules would apply)

3) FAAB for IR- Just like adding and dropping players, you can use a regular FAAB bid to add a player out of your season budget.

C. Waiver rules for $15 and under and over $15 –

1) If a player is dropped by another team at $15 or under, he is on waivers until the next transaction period and can be claimed at that SAME contract without using FAAB.

Example: If Jake drops Favre at $7, and I want to claim him the following week, I get him at $7 WITHOUT using FAAB. Waiver priority will be in the reserve standings order. This will allow for some more transactions throughout the year if one team likes a guy another team is dropping.

2) If a player is dropped by another team at above $15, the following rules apply:

-All players over $15 remain on waivers for the first week to be claimed at their dropped price

-For every week after that, their price drops $5.

Example: If I wanted/needed to drop Brees at $44:

First Monday could be claimed at $44 by any team
Second week can be claimed at $39
Third week can be claimed at $34
Etc…

Once the player drops below $15, lets say $14 for Brees, he clears waivers after that week and is a FA up for bidding.

-The owner who drops the player over $15 cannot claim the player off waivers at any point (but may bid on said player once he becomes a FA)

-The owner cannot trade for the player for the remainder of the season if he is claimed by another team off waivers (this is to prevent two teams colluding on dropping a player, watching the price go down, and trading him back to that owner). This cannot be allowed. This is only for players dropped at >$15

-Any acts of collusion for funneling players or any other acts can be evaluated by the commish/league and disallowed if need be (“best interest of the league…”). There may be “loopholes” we do not realize…let’s put this in writing that the league can evaluate if this occurs.

Section 11 – Additional Transaction Notes:

A. The transaction period ends on Wednsday at 11:59 EDT. You must email your FAAB bids to the commish.

B. A player must be placed on the IR before the weekly dead line for you to be able to use non-faab money.

C. A player cannot be picked up if he is on the IR or PUP list. The player must first be activated by his NFL team.

Section 12 – TRADES

A. Trades go into effect immediately. You must notify the commissioner of all trades immediately. Out of courtesy to other owners, you must “announce” any trades on the league’s message board. There you will be subject to scrutiny and ridicule. Trades go into effect assuming no games have been played that day. Once any NFL game has started for that week, the trade will not go through until the following week (regardless of whether the involved players have not started their games).

B. Trades are NOT subject to a league vote or any type of veto system. It is a manager’s responsibility to make quality trades as they see fit. The league will not safeguard poor managing skills or stifle excellent managing skills. The commissioner, however, at the suggestion of other league members, may bring up a trade for league review if it appears to show elements of collusion between two owners. Namely, if a trade does not benefit one of the teams in any way shape or form. This process will occur in RARE occasions as a safe guard. Offenses of collusion will be taken seriously and may result in a manager being asked to leave the league. It is unlikely to come to this, but please keep this in mind that we are starting the league to have fun more than anything.

C. Once a trade is posted, even if it will not go into effect until the next week, it CANNOT be traded back. For example, if there was a game on a Thursday and the trade was posted on a Friday, even if one of the traded players get injured in Sunday’s games, there will not be a trade-back. This is why it is strongly recommended to make all trades after that weeks games have been played.

D. College players and picks from the next year’s college draft may be traded between teams as long as all rosters remain legal.

E. The trade deadline will be the 1st transaction period after week 9.

F. The in-season salary cap for active roster players will be $315. The minimum salary floor in the league will be $145.